Welcome to the External Stick Arena Map Utility (created by Flex).
Choose an option below.
New maps always default to &ts=4. This dropdown only changes the initial fill + which tiles section is focused.
Fill in username/slot/api on the left, then click Load Map.
Stick Arena Map Viewer
Username:
Slot:
Type:
API:
Note: Right click to save the map as an image.
Map Utility Guide
Loaded from maptexteditorguide.txt.
Resize Map
Add or delete tiles from a side. This modifies the map immediately.
Limits: min 12x9, max 50x50. Filler tile for added space: 1R0003.
Save Map
Enter your account info and choose where to save this map.
Copy Cycle / Random Stockmaps
Copy multiple maps into your account in one go.
Source
TO
Destination
Pick random maps
SAVE TO
Unsaved changes
Warning:
You have unsaved changes. If you leave now, they will be lost.
It's recommended to save your map first. Are you sure you want to continue?
Tip: “Stay here” keeps you in the editor (it doesn't auto-save).
Viewer mode
Editing is disabled. Uncheck the viewer checkbox to return to editing.
Tip: press Esc to exit viewer mode quickly.
Viewer modes lock the editor. Uncheck to edit again. Remove lines between tiles allows you to edit the map without the lines.
OR
Menu keys: 1=Tiles • 2=Collisions • 3=Spawns (Players + Weapons) Action keys: R/H/V/E toggle action • Esc clears • B returns to Tiles Mouse: Left paint/place • Right remove (spawns/weapons) or pick (tiles/collisions) Rule: Spawns & guns only allowed on collision 0 or 2.
Undo: Ctrl+Z • Redo: Ctrl+Y
Paste full map string above and click Load From Text.
Transform A = cabinets are preserved (in their upright position), and tables are preserved for 180 degree rotations and vertical flips.
Transform B = only cabinets are preserved.
Transform C = nothing is preserved.
⚠️ Transform is currently a bit buggy if used multiple times in one session.
Use it once (any direction). If you need to transform again, refresh the page first.
Add/remove rows/columns from a side. Spawns/weapons shift automatically; anything deleted is zeroed.
Mode
Tiles
Collisions
Collision brush sets the last digit only. Right click picks collision.
Spawns
Player spawns: Place left click. Remove right click. Allowed only on collision 0 or 2. Tip: Click the spawn icon to select Player Spawn.
Weapon Spawns
Weapon spawns: Place left click. Remove right click. Allowed only on collision 0 or 2. Editing placed weapons: Click a weapon on the ground to select • Esc deselects • Arrow keys nudge by 25px (weapons only)