OR
Menu keys: 1=Tiles • 2=Collisions • 3=Spawns (Players + Weapons)
Action keys: R/H/V/E toggle action • Esc clears • B returns to Tiles
Mouse: Left paint/place • Right remove (spawns/weapons) or pick (tiles/collisions)
Rule: Spawns & guns only allowed on collision 0 or 2.
Undo: Ctrl+Z • Redo: Ctrl+Y
Paste full map string above and click Load From Text.
Transform A = cabinets are preserved (in their upright position), and tables are preserved for 180 degree rotations and vertical flips.
Transform B = only cabinets are preserved.
Transform C = nothing is preserved.
⚠️ Transform is currently a bit buggy if used multiple times in one session. Use it once (any direction). If you need to transform again, refresh the page first.
Add/remove rows/columns from a side. Spawns/weapons shift automatically; anything deleted is zeroed.